Firaxis Optimizes Civilization V* for the Touch Ultrabook™ As a turn-base strategy game, Firaxis Games’ Civilization V*–the latest offering in a series of popular titles from Firaxis gaming guru Sid Meier—has developed a reputation as a thinking man’s war game. Players take turns leading a civilization from prehistory into the future by establishing settlements, commanding civilian and military units, managing a food supply, and so on. Lauded by critics and with more than 9,000,000 copies sold, the Civilization series is an engrossing and enthralling titan in the market. Why, then, fix what isn’t broken? According to Dennis Shirk, producer of Civilization V for Firaxis, the fans’ devotion to the game offered an opportunity for improvement. With its incredibly detailed environments and need for massive computing power, previous Civilization releases were always tethered to desktop gaming PCs. Not anymore. “We wanted to bring our strategy games to a more casual environment,” said Marc Meyer, UI lead. “Being able to play Civ V on the couch is huge for us—not having to be at a desk. You spend a lot of time thinking in Civ V. To play in a more comfortable environment is a big benefit.” After working with the Ultrabook™ device team, that benefit became a reality. Equipped with Intel® HD Graphics embedded in 3rd generation Intel® Core™ i5 and Core™ i7 processors, the Ultrabook device has enough computing power to render even the most detailed environments in Civ V as clearly and smoothly as a desktop computer. And with touch screen-enabled Windows 8* Ultrabooks, the game is even closer at hand. Read the full Firaxis Optimizes Civilization V* for the Touch Ultrabook™ Case Study.