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The difference between gamification and game-based-learning

Terms like gamification and game-based learning are used to describe activities where gameplay and education meet, but there are some distinctions.

Intel® Education

From planning and infrastructure to selecting devices, Intel® Education is committed to creating learning environments for student success.

Sustainable Resourcing for Education Transformation

Gain strategies and recommendations to develop sustainable resourcing for education initiatives with a comprehensive budget for long-term funding.

Research and Evaluation of Education Transformation

Discover how to use research and evaluation of education and technology initiatives to identify successes and flaws and create a cycle of improvement.

Curriculum and Assessment for Education Transformation

See how modernized curriculum and assessment can develop lesson plans and teaching strategies that help prepare students for 21st century success.

Information Communications Technology for Education Transformation

Explore strategies and best practices for using information communications technology in eLearning environments that help increase student success.

Government Resources: Empowering Entrepreneurs for Innovation

Helping young entrepreneurs achieve their potential can bring innovations with lasting economic empowerment for families, communities, and nations.

Intel Resources: Closing the Technology Access Gap

By providing technology and Internet access to those in need, we expand educational and economic opportunities for families, communities and nations.

Intel® Higher Education Briefing Kit Video

More than half of all jobs today require technology skills, and demand is increasing. Higher education is the key to developing skilled workers.

Towards Gender Equality in Education Policies and ICTs

Outlines four steps toward gender equality in education using ICTs, with a toolbox for action and connecting education to social and economic goals.

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