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The difference between gamification and game-based-learning

Terms like gamification and game-based learning are used to describe activities where gameplay and education meet, but there are some distinctions.

Intel® Higher Education Briefing Kit Video

More than half of all jobs today require technology skills, and demand is increasing. Higher education is the key to developing skilled workers.

Towards Gender Equality in Education Policies and ICTs

Outlines four steps toward gender equality in education using ICTs, with a toolbox for action and connecting education to social and economic goals.

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Intel® Teach Program

Free Intel® Teach professional development courses help K–12 teachers of all subjects engage students with digital learning.

Intel® Education 2 in 1 and Notebook Reference Designs

Intel® 2 in 1 and Notebook reference designs for students deliver powerful and affordable technology with enhanced connectivity into the classroom.

Intel® Education 2 in 1 and Tablet Reference Design

Designed for education, Intel education 2 in 1 detachable and tablet reference designs are thin and durable, making them ideal for today's classrooms.

Intel® Education Tools Help Students Succeed

Intel designs education technology to aid students, offering hardware, software, and other resources to ensure classroom and eLearning success.

Develop a Plan for Intel® Education Transformation

Intel’s model for education transformation includes best practices and step-by-step guidance for achieving long-term student success.

Kno™ Products—Intel® Education Software

Discover Kno™ platforms and tools that integrate meaningful tech solutions into the classroom to drive performance, engagement, and learning success.

Intel® Education: Free Teaching Resources, Tools

Intel® Education: Free Teaching Resources, Tools, and Lesson Plans