Product and Performance Information

1

Altering PC clock or memory frequency and/or voltage may (i) reduce system stability and use life of the system, memory and processor; (ii) cause the processor and other system components to fail; (iii) cause reductions in system performance; (iv) cause additional heat or other damage; and (v) affect system data integrity. Intel assumes no responsibility that the memory, included if used with altered clock frequencies and/or voltages, will be fit for any particular purpose. Check with memory manufacturer for warranty and additional details. For more information, visit http://www.intel.co.uk/content/www/uk/en/gaming/overclocking-intel-processors.html.

2

As measured by Gears of War* 4 workload (Metric: FPS).


System Configurations
Intel® Core™ i5-7600K Processor, PL1=91W TDP, 4C4T, Turbo up to 4.2GHz, Motherboard: ASUS* Z270, Graphics: NVIDIA* GTX 1080, Memory: 2x8GB LPDDR4-2400, Storage: Intel® SSD, OS: Windows® 10 Build 1607.
Intel® Core™ i7-7700K Processor, PL1=91W TDP, 4C8T, Turbo up to 4.5GHz, Motherboard: ASUS* Z270, Graphics: NVIDIA* GTX 1080, Memory: 2x8GB LPDDR4-2400, Storage: Intel® SSD, OS: Windows® 10 Build 1607.

3

Software and workloads used in performance tests may have been optimized for performance only on Intel® microprocessors. Performance tests, such as SYSmark and MobileMark, are measured using specific computer systems, components, software, operations, and functions. Any change to any of those factors may cause the results to vary. You should consult other information and performance tests to assist you in fully evaluating your contemplated purchases, including the performance of that product when combined with other products. For more information, go to www.intel.co.uk/benchmarks.

4

Based on measured Megatasking Gaming Scenario (Intel® Core™ i7-6950X processor vs. Intel® Core™ i7-5960X processor). Gaming Megatasking Workload: The Adobe Premiere Pro* CC project "GameCapture.prproj" contains several clips taken from GameCapture.mp4, which was originally a 9 min 12 sec, 1920x1080@60, h.264 recording of gameplay in Rocket League. A title screen is added as well as several crossfade transitions. The performance test measures the time to export the project to the "YouTube 1080p HD" output profile while playing Rocket League and broadcasting to Twitch* using Open Broadcaster Software Class 0.657b. 

5

As measured by Gears of War* 4 Gaming + Twitch* Streaming via OBS (Metric: FPS).


System Configurations
Intel® Core™ i5-7600K Processor, PL1=91W TDP, 4C4T, Turbo up to 4.2GHz, Motherboard: ASUS* Z270, Graphics: NVIDIA* GTX 1080, Memory: 2x8GB LPDDR4-2400, Storage: Intel® SSD, OS: Windows® 10 Build 1607.
Intel® Core™ i7-7700K Processor, PL1=91W TDP, 4C8T, Turbo up to 4.5GHz, Motherboard: ASUS* Z270, Graphics: NVIDIA* GTX 1080, Memory: 2x8GB LPDDR4-2400, Storage: Intel® SSD, OS: Windows® 10 Build 1607.

6

As measured by VRMark* Orange Room Test Score. (Tested with NVIDIA GTX 1080* dGfx).


System Configurations
Intel® Core™ i3-7100 Processor, PL1=51W TDP, 2C4T, up to 3.9GHz, Motherboard: ASUS* Z270, Graphics: NVIDIA* GTX 1080, Memory: 2x8GB LPDDR4-2400, Storage: Intel® SSD, OS: Windows® 10 Build 1607.
Intel® Core™ i7-7700K Processor, PL1=91W TDP, 4C8T, Turbo up to 4.5GHz, Motherboard: ASUS* Z270, Graphics: NVIDIA* GTX 1080, Memory: 2x8GB LPDDR4-2400, Storage: Intel® SSD, OS: Windows® 10 Build 1607.

7

As measured with SPECint_base2006. SPECint*_base2000/2006 measures how fast a device completes a single integer compute task.  SPECint*_rate_base2000/2006 measures throughput, or how many integer compute tasks a device can accomplish in a given amount of time. Comparison made using an Intel® Core™ i7-6950x processor versus an Intel® Core™ i7-5960x processor with otherwise identical system hardware.